Rules Busy Gamers


1. One vs One Challenge

You can challenge any one available to accept challenge.You can select any opponent from drop down list in one vs one challenge. You can select amount you want to challenge your opponent for, from drop down list in above link.
After you give challenge to someone. Its his/her wish to accept or reject your challenge.
After Acceptance from opponent, Our busygamers team will send you both Invoice with amount to be paid for the requested challenge.
We are charging this much for the team members to manage the matches and other required essentials for the challenge to get finished without hassle.
The service charge may be change in future. Please do follow this page regularly.
Date Time And Venue may be changed without prior notice. Keep visiting this page regularly to have a look at changes!

2. Five vs Five Challenge

You can challenge any one available to accept challenge.You have to choose 5 among all your clan members to form squad, listed in the page. You can select any opponent clan from drop down list in five vs five challenge. You can select amount you want to challenge your opponent clan for, from drop down list in above link.
After you give challenge to someone. Its clan captain's wish to accept or reject your challenge.
After Acceptance from opponent, Our busygamers team will send you both Invoice with amount to be paid for the requested challenge.
We are charging this much for our team members to manage the matches and other required essentials for the challenge to get finished without hassle and to make https://www.busygamers.com a better place for gamers.
The service charge may be change in future. Please do follow this page regularly.
Date Time And Venue may be changed without prior notice. Keep visiting this page regularly to have a look at changes!

3. Prize/Cash Distribution

After your Win we will transfer the winning amount to you in following ways.
  1. Transfer to your account.
  2. Transfer to your wallet.

4. Disqualify

If you didn't reached the match in time or 15 minutes before match time then the match will be cancelled and your opponent will recieve there challenge amount refunded. And you dont have any chance to get your challenge amount refunded.

5. Game Rules

Game Rules will be different for Different events on site.

Counter Strike Rules:

1)GENERAL RULES & REGULATIONS


Competition Method: 5 vs. 5 (Team Play, 5 players per team)
Age Restriction: Players born after 1992 must submit parental consent form signed by a parent or legal guardian to the tournament staff.
Substitutions are allowed twice at most. No substitutions will be allowed after the start of tournament. If any team needs to make more than two substitutions for any reason whatsoever, the team must forfeit the tournament. Rotations are strictly not allowed.
Rounds: 30 Rounds (Max rounds format) 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team. (The first team that scores 16 rounds wins and the match ends immediately.)
Round Time: 1 minute 45 seconds
Sides: (Counter-Terrorist / Terrorist) will be announced before the match or decided by a coin toss.
Victory Condition: The first team to score 16 rounds.
In the case of a tie after regulation, 6 extra rounds will be played. (3 rounds as Terrorists and 3 rounds as Counter-Terrorists per team)
In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
Tie-breaker Start Money: $10000
Tie-breaker victory condition: The first team to score 4 rounds.
Official Maps:
de_dust2
de_train
de_nuke
de_inferno
Each map may be modified by the tournament committee. Players will be informed before the tournament of any such modifications.
The map pool may be changed prior to the tournament. Different maps may be used depending on circumstances. Players will be informed of any such changes before the tournament.
Maps will be randomly drawn for each match or decided by a coin toss.
Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of (messagemode1) by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
Team members may communicate verbally at all times. Full ghost-talking is allowed.
The Server master will record the process of the match.
Approved Grenade Amounts Per Round, for each player:
Flash bangs: 2
HE Grenades: 1
Smoke Grenades: 1
Default model skins must be used. (Either CS 1.6 or CZ)
Boosting (stepping on top of own team player) is allowed with any number of players. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended.
Throwing grenades over buildings in all maps are allowed.
Players are not allowed to move with the “Duck” key pressed repeatedly. Any player found using this method may be given a warning or a loss by default at the referee’s sole discretion. (NOTE: This is different from moving while the Duck key is pressed down.)
Silent C4 plants are considered bug play. Such an offense may result in a warning at the minimum or loss of all remaining Terrorists rounds at the sole discretion of the board of referees.
C4 must be planted at a viewable location. Planting the C4 at a location where a boost is required is allowed. If the bomb is planted in such a way that it is obscured from view from all angles (such as planting to have the bomb hidden entirely or in part by a crate, allowing it to clip into a wall or corner of a wall, and so forth), the same penalty will apply.
Any occurrence of the flashbang bug, unintentional or otherwise, will result in a warning and forfeiture of that round as well as three additional rounds at minimum. A loss by default for the offending team for a repeated flashbang bugs maybe awarded at the sole discretion of the board of referees.
Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
The gamma rate can be changed in the video graphic driver.
Both the desktop and in-game color quality must be set to 32-Bit.

TOURNAMENT SERVER SETTINGS


mp_autokick 0 sv_cheats 0 sv_clienttrace 1 sv_clienttrace 1
mp_autoteambalance 0 sv_clipmode 0 sv_friction 4 sv_friction 4
mp_consistency 1 sv_gravity 800 sv_lan_rate 25000 sv_lan_rate 25000
mp_fadetoblack 1 sv_maxrate 25000 sv_maxspeed 320 sv_maxspeed 320
mp_forcechasecam 2 sv_maxunlag 0.5 sv_maxupdaterate 101 sv_maxupdaterate 101
mp_footsteps 1 sv_minupdaterate 101 sv_minrate 25000 sv_minrate 25000
mp_friendlyfire 1 sv_proxies 1 sv_send_logos 1 sv_send_logos 1
mp_limitteams 10 sv_send_resources 1 sv_stepsize 18 sv_stepsize 18
mp_logdetail 3 sv_stopspeed 75 sv_unlag 1 sv_unlag 1
mp_logmessages 1 sv_voiceenable 1 sv_unlagsamples 1 sv_unlagsamples 1
mp_playerid 1 sv_unlagpush 0 sys_ticrate 10000 sys_ticrate 10000
mp_timelimit 0 allow_spectators 1 decalfrequency 60 decalfrequency 60
sv_aim 0 edgefriction 2 host_framerate 0 host_framerate 0
sv_airmove 1 log on pausable 1 pausable 1
sv_allowupload 0 mp_autocrosshair 0 sv_alltalk 0

ALLOWED SETTING FOR VALUES FOR CLIENT


cl_updaterate 101 fps_max 101 cl_cmdrate 101 cl_dynamiccrosshair 1 / 0
rate 25000 gamma 1 / 3 m_filter 1 / 0 brightness 1 / 3
hud_fastswitch 1 / 0 cl_minmodels 1 / 0 zoom_sensitivity_ratio cl_shadows 1 / 0

FOLLOWING CLIENT SETTINGS MAY NOT BE CHANGED (Must use the default values)


cl_weather max_smokepuffs mp_corpse_stay fastsprites
mp_decals ex_interp 0.01 max_shells

UNFAIR PRACTICES SUBJECT TO PENALTY


Use of personal model/skins (including weapon skins)
Use of personal map texture
All cheat programs
Use of map bugs in play (e.g. map swimming, auto aim, etc.)
Use of unfair but available scripts
Any player exploits (eg.silentrun, attack+use, centerview script, norecoil script, etc.)
The server master can and will check for the use of any unfair practices or scripts, even those not listed above, during each match.
To test for HLTV flash bugs, players must follow the directions of the server master or referees.

IF DISCONNECTION OCCURS DURING A MATCH


If all the players cannot play due to an unintended, unforeseen accident such as server stoppage:
Before the 3rd round of the half starts: restart the match
After the 3rd round of the half starts: the score to that point will be admitted, the game will be paused at the end of the round.
The next round will be played after confirmation of all players’ connection to the server according to the server master’s pause option.
The money amount for all reconnecting players will be reset to $800
In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.

SERVER CRASHES


If a server crashes before 4 complete rounds have been played, the game score will be reset to 0-0 and the affected leg of the match will be restarted once the server is available. If the server crashes from the 5th round onwards, the server will be restarted, and game play will resume with the max rounds of the affected leg set to the outstanding rounds to be played. Start money will not be altered.

CHEATING AND RULE VIOLATIONS


By registering and participating in the tournament, each participant agrees to be bound by the official rules of this document. Breaking any rule listed herein is grounds for tournament disqualification at the discretion of the board of referees.
Any tampering with computer hardware or software, including but not limited to intentional crashing of software and illegal modification of hardware or software configurations will result in immediate disqualification.
Any action in violation of the Player and Spectator Conduct rules as witnessed by tournament staff may result in a warning. Once a warning has been issued, the next violation will result in disqualification of the entire team.
The board of referees reserves the right to cancel or modify the tournament rules if fraud, technical failures or any other factor beyond reasonable control, impairs the integrity of the tournament.
Any protests or disagreements with tournament rulings must be made directly to the board of referees in a reasonable manner at the time of the incident, at which time a prompt decision will be made. Disputes must be filed before leaving the tournament area or before starting the next half. The Committee’s decisions are final.
Protests/disputes can only be filed by the team leader and/or team manager(s).
If a player does not agree with a ruling, he/she can express his/her protest to a referee after the completion of a half. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the board of referees. Any form of cheating, including but not limited to intentional disconnects, ping flooding, server crashing, etc., will result in immediate disqualification of the competitor and/or team.
Any competitor or team accidentally utilizing ANY exploit or bug in a map or game will forfeit that round and/or all remaining rounds for the half. Players are responsible for their actions in regards to known map or game bugs/exploits.
Any competitor or team attempting to use ANY exploit in a map shall be immediately disqualified and may be removed from the event. If you have a question regarding a particular tactic, ask the Tournament Staff prior to the match.
The board of referees has the right to disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any reason, with no prior warning to the player.

TOURNAMENT PROCEDURE


Competitors may not enter the tournament area without the permission of the referee(s). If a competitor wishes to enter the tournament area for a scheduled match he or she must first check-in with the referee(s) on duty. Failure to follow the rules will result in that person's permanent removal from the tournament.
The tournament area is restricted only to tournament competitors. Competitors are not allowed to enter the tournament area with companions that are not participating in the tournament.
The board of referees reserves the right to refuse any item into the tournament area.
Competitors are required to be punctual for their scheduled matches, and are only allowed a fifteen-minute grace period before they are forfeited. While tardiness is not tolerated, the board of referees reserves the right to extend the grace period in specific instances or under extenuating circumstances. While the board of referees will remain impartial to competitors, it will make exceptions should it be to the better of the tournament. Repeated cases of tardiness will not be tolerated.
Scheduled match times represent the estimated time of the actual match start, not the time that a competitor must report to the tournament area. Competitors must report to the tournament area at least 15 minutes before the scheduled time.
Competitors will be allowed to report to the tournament area and begin client setup as early as conditions allow, up to 30 minutes prior to scheduled match times. Teams that show up after the required check-in time will be required to start their match at the scheduled time, regardless if they have had warm-up time or not.
Competitors may not leave the tournament area between halves or before overtime. Teams will be allowed 5 minutes before the start of overtime in the tournament area to go over strategy.
Upon match completion, competitors should promptly remove their hardware, straighten up their assigned area and exit the tournament area.

COMPETITOR AND SPECTATOR CONDUCT


Competitors will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, competitors, members of the press, Tournament Staff, and to other participants of the event.
Competitors must be available for post-tournament awards ceremonies, photographs, interviews, or other tournament events.
Competitors must remain quiet when inside the designated tournament area. Talking is permitted, but must be kept at a reasonable level, and away from other competitors. It is strictly forbidden for spectators to communicate with a player while he or she is competing.
Spectators are not allowed in the tournament area.
Spectators or general event participants outside the designated tournament area, such as viewers of the tournament projection screens, are permitted to cheer, but specific clues or hints may not be given to the competitors.
Competitors will refrain from the use of vulgar language during the entire competition. All rules of conduct also apply to chatting through the game console.
Competitors are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the tournament.
Spectators are encouraged to remain quiet while at the sidelines of the spectator area, and be mindful of the privilege of viewing tournament matches at such a close proximity.
At the conclusion of match play, teams are expected to break down their equipment in an orderly manner. Teams need to straighten their tournament area up once they break down. Please take into consideration that other matches may be taking place and it would be unsportsmanlike to disturb other competitors while competing.
Teams are responsible for returning their assigned match area to the condition it was in prior to play. Teams who fail to do so may be penalized and will be called back to the tournament area to straighten the tables and equipment back up.

THESE RULES ARE SUBJECT TO MODIFICATION IN THE FOLLOWING ASPECTS:


Use of most recent patch/version release of each official game within tournament committee’s own discretion.
In-game settings and required factors necessitated by use of most recent patch version/release.
Cheat Protection Program release and/or cheat protection functions.
Game settings and/or operations guidelines dictated by differences between online and LAN tournaments

PLAYERS UNDER 18 YEARS OLD


For player below 18 years old, they must submit in the registration form and the authorization document requesting permission from their (parents / legal guardian) to the tournament staff.
The organizing committee may request the registration form and authorization document for any minors (persons under 18 years old) participating in the competition.

Dota 2 Rules:

1. Game-SPECIFIC TERMS & CONDITIONS


1. The Organizer of every match("Challenge") is BusyGamers. The Organizer appoints the Match Admins.
2. Player must be available for all match dates they are involved in, including potential post-tournament AfterMath of your match.
3. The act of registering for this give and accept challenge implies full acceptance of all terms, conditions, rules and regulations stated, in its entirety.
4. The Organizer reserves the right to modify the rules and regulations without notice, to protect the integrity and smooth flow of the tournament.

2. GAME SCHEDULE, REPORTING AND RULES


1. Teams are expected to be in the lobby at the designated time. Maximum 30 minutes waiting time are allowed for Every Match.
2. If one team is not ready at designated time, their opponent can take a default win and get there Winning Amount by contacting an admin and having him checking the lobby.
3. If both teams agree, they can delay for a maximum of 10 minutes. After 10 minutes, whoever has the most players in their team will take a default win and must report to an admin and get there Winning Amount.
4. In order to keep the match on schedule, teams may not wait more than 30 minutes, or both teams may get disqualified and No amount will be refunded to any of the match team.
5. Teams may not remake after the 1st creep wave has spawned or after 1st blood has been spilled.
6. All results must be reported to the respective admins right after the match via match chat room
7. Both teams must report the Match results within 10 minutes of its completion. Failure to report on time may result in your current ladder teams being locked and/or your removal from challenges in busygamers.com.
8. To report the Match results, teams must report the Match Score accurately, with overall Maps won being reported. For example, maps can be reported as 2-0, 2-1, etc. Reporting the individual points/kills earned for each Map is optional.
9. At least one member of each team should take a Screenshot(s) of each Round’s results. Screenshots should contain the Round Score, players on each team, and a time stamp. In order to dispute a player leaving and/or an in-game glitch, video proof must be provided. The video must show the Gamertags/PSNs, Map, Gametype, as well as the player dropping or the opposing team performing a glitch.
10. In order to dispute Match results, Tickets must be submitted immediately following the Match. The Ticket section below provides more instructions on submitting tickets. Also, Live Support must be used for in-game issues. email id for dispute@busygamers.com
11. If a Screenshot(s) is needed in order to resolve a dispute, it should be transferred to the admins. Videos may also be uploaded to busygamers. The URL for the image(s)/video should be attached to the dispute Ticket(s). You must clearly state what the issue is, the time in the video in which the issue occurred, and/or what the Admin should be looking at in the picture. For all cheating claims, the burden of proof is on the accuser.

3. SPECIFIC GAME RULES


1. The software used is DOTA 2 (Steam version).
2. The Game Mode used is Captains Mode (CM), Tournament Version.
3. Games will be played on the server shared with teams.
4. Sides top bracket Radiant, Lower bracket Dire and Picks will be on ‘Random’ Game Setting Bo1.
5. The first team to destroy the opposing team’s ancient (main building) wins, or all players on a team intentionally disconnects.
6. Each person attending the tournament must have read and accepted the rules and regulations. Ignoring it cannot be a reason put forward in case of an issue or dispute.

4. INGAME RULES


1. If any player disconnects during a match, the game will be paused (default is F9) until the player has reconnected. Pausing without justifiable reasons will be penalized.
2. A maximum 10-minute total pause time in respect for disconnects will be allotted for each team per match. After that grace period, the game is to be resumed regardless of the circumstance.
3. An opposing team is REQUIRED to pause in the event that all players on the opposing team unintentionally disconnects. Failure to do so may lead to disqualification. The action to be taken will be in the discretion of the marshal.
4. In the case of a server crash, the game can be continued from the latest save. The person who hosted the lobby for the match will have the option (game setup option) to load from a save file when they host again. The save file is generated every minute in the background.
5. In the unlikely event that the reload does not work, the game will be replayed with the same exact hero picks and lane movements until the first creep wave of the Radiant and Dire side meets.

5. CONDUCT


1. Players will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, competitors, members of the press, tournament staff, and to other participants of the event.
2. Players will refrain from the use of vulgar language during the entire competition. All rules of conduct also apply to chatting through the game console.
3. Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match penalties, forfeit and disqualification from the tournament.
4. The Organizer have the right to apply penalties, disqualify and dismiss any registered player from the match, at their discretion, at any stage of the match, for any reason, with no prior warning to the players.

6. PENALTIES AND DISQUALIFICATIONS


1. If any of the above rules, regulations, terms and/or conditions are broken/not met, Match admins may apply penalties according to their judgment and discretion.
2. Penalties that can be applied are the following:
• Warning.
• Default loss.
• Disqualification of a player/team from busygamers community.
• Blacklisted from our future tournaments.
3. Disqualifications are applied by the tournament officials, be it the admins or organizers, and will void all rights for the entire team to participate further in the tournament.
4. Each match results must be submitted to the admin before 1 hour after the match end. Failure so, organizer have the right to disqualified or replace the team with others team.

7. ADMIN RIGHTS


Admin may over rules all rules based on the situation. Admin decision is final after the appeal process.

8. CASH PRIZE


please refer 3. Prize/Cash Distribution

9. Settings


All of the required Settings are listed below. If a Setting is not listed below, it should not be changed from its default state.
Starting a Game/Map with the wrong Game Type Settings may result in a forfeit of the Game/Map, the Game/Map being replayed, or a warning.
All Games
Team Size: 5
Mode: Captain's Mode
Map: Tournament Version
Spectating: Disabled
Single Elimination Bracket
Lobby Password: Mandatory*
Game Name: Optional
Enable Cheats: OFF
Bot Dificulty: Random
Series Type: No Series
Starting Team: Random
Penalty-Radiant: None
Penalty-Dire: None
Server Location: TBD
Dota TV Delay: 2 minutes
*you share it with your opponent so he can find the lobby
Always check if the lobby settings are correct before starting the game!